Archive for March, 2007

Sunday, March 11th, 2007

Skirmish Expanded mechanic

Yesterday we talked about expanding skirmish’s mechanics with possibly:
- Melee AND Range seperate attack types
- Two special abilities per class
- Blocking, terrain and victory conditions
- Points to create teams
- More costly other classes
- Points to increase class “level”
Probably one of the easiest to implement that gives the most variance is a second special ability per […]

No Comments » - Posted in Uncategorized by Aaron Matthew

Thursday, March 8th, 2007

Finding my Wumpus

Been a bit swamped with a combination of work, personal stuff, Supreme Commander, Pirates the CSG, and other things recently. Haven’t had a chance to get as much done on the game as I’d like. I did however recently purchase BESM, 3rd Edition and took the time to jot down some of the […]

No Comments » - Posted in project by Aaron Matthew

Thursday, March 8th, 2007

Library games-darkstar

While Java isn’t my cup of tea (pun intended), this seems to be an interesting toolset. MMO-based toolsets have been up until recently few and far between, but that has been changing rapidly recently. The most interesting element of Darkstar is the portability of it. Good timing with some of the Mobile […]

No Comments » - Posted in links by Aaron Matthew

Tuesday, March 6th, 2007

Indieproto at GDC

TRUE. TRUE.
Good points being made on prototyping for indies. Heard round the world, my brozah
Link via Gama

No Comments » - Posted in game industry by Aaron Matthew