Archive for December, 2006

Saturday, December 30th, 2006

Color Chooser Test

All super accurate, but some speed sacrifices for this. Going to try to make one that sacrifices the other way, and a couple other types.

No Comments » - Posted in flash, tests by Aaron Matthew

Thursday, December 28th, 2006

Color Transforms Test

Click a ‘piece’ and then drag sliders

1 Comment » - Posted in flash, tests by Aaron Matthew

Tuesday, December 26th, 2006

The Escapist - Boutique MMOGs

Great article on The Escapist about Boutique MMOs (like our concept), and a follow up article.
The Escapist - Boutique MMOGs
Tips on making your own MMOG

No Comments » - Posted in research, other games, game industry by Aaron Matthew

Saturday, December 23rd, 2006

I’m learning more about bitmapdata

Drag the screen around

No Comments » - Posted in flash, tests by Aaron Matthew

Thursday, December 21st, 2006

Gamasutra.com - Binary Triangle Trees for Terrain Tile Index Buffer Generation

Gamasutra.com - Binary Triangle Trees for Terrain Tile Index Buffer Generation
This is a well described algorithm. There needs to be more descriptions like this.

No Comments » - Posted in code by Aaron Matthew

Thursday, December 14th, 2006

Flash BitmapData test

Quick test showing a very dumb/slow ‘bloom’ type glow. Very easy to do. (flash 8 or greater)

No Comments » - Posted in flash, tests by Aaron Matthew

Saturday, December 9th, 2006

Massive Envy Here

Envy and Adoration

No Comments » - Posted in other games, game industry by Aaron Matthew