Archive for December, 2006
Saturday, December 30th, 2006
Color Chooser Test
All super accurate, but some speed sacrifices for this. Going to try to make one that sacrifices the other way, and a couple other types.
No Comments » - Posted in flash, tests by Aaron Matthew
Thursday, December 28th, 2006
Color Transforms Test
Click a ‘piece’ and then drag sliders
1 Comment » - Posted in flash, tests by Aaron Matthew
Tuesday, December 26th, 2006
The Escapist - Boutique MMOGs
Great article on The Escapist about Boutique MMOs (like our concept), and a follow up article.
The Escapist - Boutique MMOGs
Tips on making your own MMOG
No Comments » - Posted in research, other games, game industry by Aaron Matthew
Saturday, December 23rd, 2006
I’m learning more about bitmapdata
Drag the screen around
No Comments » - Posted in flash, tests by Aaron Matthew
Thursday, December 21st, 2006
Gamasutra.com - Binary Triangle Trees for Terrain Tile Index Buffer Generation
Gamasutra.com - Binary Triangle Trees for Terrain Tile Index Buffer Generation
This is a well described algorithm. There needs to be more descriptions like this.
No Comments » - Posted in code by Aaron Matthew
Thursday, December 14th, 2006
Flash BitmapData test
Quick test showing a very dumb/slow ‘bloom’ type glow. Very easy to do. (flash 8 or greater)
No Comments » - Posted in flash, tests by Aaron Matthew
Saturday, December 9th, 2006
Massive Envy Here
Envy and Adoration
