Archive for October, 2006
Monday, October 30th, 2006
Saavisu
Added some code for Proposals and Votes and for the Trade system. Also loosely added the concept of a ’service’ for the trade window. Haven’t thought up all the specifics regarding Context generation and all, but basically a service would work similar to WoW’s enchanting in trades. Only the target is typically […]
No Comments » - Posted in game mechanics, economics, politics by Aaron Matthew
Monday, October 16th, 2006
General Updates
Ok, so the grid thing hasn’t been fully decided… looking into melding in more click-destination/pathfinding/RTS elements to the interface (as 2D shines for this). May do some sort of vector A Prime with Quadtrees to get rid of the need for a polygrid across the whole map.
In other news, got some Ability […]
1 Comment » - Posted in project by Aaron Matthew
Tuesday, October 10th, 2006
Circles in the Sand
A couple decisions we made:
The background isn’t going to try to be photoreal, instead we will build layers. Similar to google’s ‘hybrid’, ‘map’, and ’satellite’, only more like checkboxes. One useful mode will be parchment map-like giving more symbolic cues than photographic ones. Also the ’satellite’ mode will be more about washes […]
No Comments » - Posted in game mechanics, communication, user interface by Aaron Matthew
Wednesday, October 4th, 2006
Proposal
Just some quick thoughts on paper.
class Proposal
{
protected $id;
protected $name;
protected $description;
protected $creator; // character
protected $onsuccess; // script
protected $onfail; // script
protected $oncancel; // script
protected $faction; // faction
protected $yesvotes;
[…]
No Comments » - Posted in factions, code, politics by Aaron Matthew
Monday, October 2nd, 2006
Weekend Warriors
Some cool successes over the weekend. First connect with the new chat system (still working on full chat however). Got a Timeline/Sequencer for Flash written that will greatly simplify animation and time-based operations client-side.
A decision was made that needs documenting here:
Absolute time is stored and transferred in millseconds since epoch (1970/01/01 00:00:00). This is a […]
