Archive for September, 2006

Thursday, September 28th, 2006

Interfaces

So building a quick-list of interface panels or templates that need to be built.
Some of these can start out as command-line.

Character

Picture
Synopsis

Attributes

Effects
Modifiers

Skills

Active Slots
Known
Learnable

Inventory
Equipment
Chat
Trade Listing
Trade Browse
Trade
Group Listing
Group Browse
Party List
Enemy List
Character Mini
Character One-Line
Faction Preferences
Faction Listing
Proposal
Props Popup
Buddy List
Death / Resurrect
Login
Game Preferences

Account Preferences
Graphics Preferences
Sound Preferences

No Comments » - Posted in user interface, tokens by Aaron Matthew

Wednesday, September 27th, 2006

MTASC

Well, now that I finally know about MTASC, there is no need to fear pure ActionScript driven flash projects.

No Comments » - Posted in project, code by Aaron Matthew

Tuesday, September 26th, 2006

Blogggg

Just claiming this blog for my Technorati Profile

No Comments » - Posted in site by Aaron Matthew

Monday, September 25th, 2006

Ass-sets

Some ideas with assets and icons. I’m going to try to leverage Flash 8 as much as is possible, by utilizing filters, color transforms, rotations and scales. I think by using these we can maintain a level of customizability and width to our assets without having to spend as many hours in photoshop. […]

No Comments » - Posted in project, tokens, asset by Aaron Matthew

Monday, September 25th, 2006

Réconciliation

Ok, don’t really want to make this post, but I have to and it’s been at least well thought out now.
We need to consider reconciling all of the old game mechanics and world design with the new Transitional Game.
There are certain things I think need the axe/revise until we can better find a way to […]

No Comments » - Posted in game mechanics, project, world, asset by Aaron Matthew

Saturday, September 23rd, 2006

MSOB

This makes me weep tears of joy/fear.
The MSOG

No Comments » - Posted in other games, game industry by Aaron Matthew

Saturday, September 23rd, 2006

Some random icon tests

Was just working on some ideas for how to display the information on the battlefield. Built a flash test that does the google maps style zoom (mouse wheel zooms centered on wherever your mouse cursor is).
The icons do not scale well down, and only half-decent up, so I came up with some possible ideas […]

No Comments » - Posted in user interface by Aaron Matthew

Saturday, September 23rd, 2006

Chat Messages

Some chat message types that we will need:

msg - sends a message to a channel
join - joins a channel
part - leaves a channel
mode - changes channel mode
kick - kicks another member from a channel
who - request list of members in a channel or by match
roll - request a random number reply in a channel
list - […]

No Comments » - Posted in communication, code, tokens by Aaron Matthew

Friday, September 22nd, 2006

Lonely in Gorgeous

Wow, there are a lot of amazing looking RPGs on the horizon in next gen. Really nice to see what feels like 25% of all nextgen games at TGS right now are RPG-like. Granted it’s also TGS, not sure how many will hit America. Speaking of gorgeous.. been playing Okami. It’s […]

No Comments » - Posted in other games by Aaron Matthew

Friday, September 22nd, 2006

Guild Wars: Nightfall

Guild Wars is having another Preview for their new Nightfall game/world/expansion.  I’m going to be on it some of this weekend to play around.  IM or phone me if you want to hook up on it and pwn some n00bs.

No Comments » - Posted in research, other games by Aaron Matthew