Posted by Aaron Matthew under user interface
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Was just working on some ideas for how to display the information on the battlefield. Built a flash test that does the google maps style zoom (mouse wheel zooms centered on wherever your mouse cursor is).
The icons do not scale well down, and only half-decent up, so I came up with some possible ideas for the icons:
- Maintain an exact icon size regardless of zoom
- “Supreme Commander”-style, zoom out far enough and they become dots. Basically Level Of Detail in our little 2D world. additional information could begin to show at different zoom levels. Dots can be vectors so they can have nice scaling.
- You could some player options on what displays and how: “Main icon slot: [ class icon, face, current status, health bar ], secondary slot: [ class icon, etc…]”, whereby when they zoom out it goes down to only Main icon and secondary and then eventually just main.
- Have rollovers on the dots or small version switch to the big detail version on the particular character.
- Have rollovers also display full information in a dialog on the side of the map of the current selected / highlighted target
This is an example (two pngs on a background), of some possible icon meshes.
In this example we have character face as Main, some icon slots for class or effects, health and mana below and elemental weaknesses and strengths to the right
In this example I have an archer class icon, some weaknesses and strengths to the right, and effects/buffs above.