tokens


So building a quick-list of interface panels or templates that need to be built.

Some of these can start out as command-line.

  • Character
    • Picture
    • Synopsis
      • Attributes
    • Effects
    • Modifiers
  • Skills
    • Active Slots
    • Known
    • Learnable
  • Inventory
  • Equipment
  • Chat
  • Trade Listing
  • Trade Browse
  • Trade
  • Group Listing
  • Group Browse
  • Party List
  • Enemy List
  • Character Mini
  • Character One-Line
  • Faction Preferences
  • Faction Listing
  • Proposal
  • Props Popup
  • Buddy List
  • Death / Resurrect
  • Login
  • Game Preferences
    • Account Preferences
    • Graphics Preferences
    • Sound Preferences

Some ideas with assets and icons. I’m going to try to leverage Flash 8 as much as is possible, by utilizing filters, color transforms, rotations and scales. I think by using these we can maintain a level of customizability and width to our assets without having to spend as many hours in photoshop. That said I’m trying to slowly build up a list of assets that we MUST do.

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Some chat message types that we will need:

  • msg - sends a message to a channel
  • join - joins a channel
  • part - leaves a channel
  • mode - changes channel mode
  • kick - kicks another member from a channel
  • who - request list of members in a channel or by match
  • roll - request a random number reply in a channel
  • list - request list of public channels

There are probably 10x the number of client-side commands, but these are the message types to send to the server, and reply via.

I think most message types can be reused as return messages, since the server->client or client->server distinction will be obvious.