tests


I wrote a simple Inverse Kinematics object in Flex that I wanted to prototype before making a robotic arm project I’m going to work on. It has some instability issues (still needs an integrator), but it’s nifty. Click and drag on the examples to move the control point.

Robo Arm Test

I also found that making a ‘difficult to solve’ position makes for some interesting instabilities, so I made this ‘tail’ example to show that off.

Tail Flick Test

Ok so simple demo:

  • Login
  • Character Select (names will be replaced with ‘mid level zoom’ infoblocks… on click, they will go to ’sidebar’ for verification and a blurred version of the map where you were (stored as a screen shot from last game) will load on the left)
  • Chat Panes demo (forced ‘receive’ messages are moving the tabs around)
  • Character InfoZoom demo

There’s still a lot wrong with the transition code… Adobe did not make it easy, and it seems every possible method I try doesn’t work re: the black and the label text in the character select. I’ll figure it out eventually.

Demo Here (requires flash 9)


All super accurate, but some speed sacrifices for this. Going to try to make one that sacrifices the other way, and a couple other types.


Click a ‘piece’ and then drag sliders


Drag the screen around

Quick test showing a very dumb/slow ‘bloom’ type glow. Very easy to do. (flash 8 or greater)