Tue 14 Aug 2007
Skirmish
Posted by Jeremy Squier under game mechanics, skills
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Some thoughts on what abilities the classes could have to mix things up. Then there is some terrain and positions to help introduce tactics into the game.
Character Abilities
Knight
- Cleave - hits units in a 180 degree arc with 6 damage.
- Interception - Allies soak 30% of all damage (post defense) for 5 seconds
Painter
- Death Rot - Damages enemy 2 damage/sec over 20 seconds.
- Fireblast - Deals 25 points of damage.
Monk
- Healing Chant - Allies are healed of 50 damage.
- Charm - Single ally gains 1 magic & 1 physical defense.
Scholar
- Tactical Weakness - Allies’ attack is increased by 3 for 5 seconds.
- Target - Single enemy loses 1 magic & 1 physical defense.
Terrain
- Grasslands/plains
- +0% movement
- +0% attack
- -0% defense
- Forest
- -20% movement
- +0% attack
- +20% defense
- River/stream/snow/ice
- -30% movement
- -30% defense
- -10% attack
- Hills
-
-50% movement
-
+30% defense
-
+20% attack
- Road/dirt
- +20% movement
- +0% defense
- +0% attack
Tactical Positions
- Flanked
- attacker +25% to attack a flanked target
- Behind
- attacker +50% to attack from behind
- Pincered
- attacker +40% to attack a pincered target
