Tue 3 Apr 2007
Project Delinquent
Posted by rob under project, factions, other games
1 Comment
I’ve been kicking around this idea a little bit in my head for quite a while now, and I figured that it would be better if I sat down and wrote about it as opposed to trying to keep it all locked up–Where I’m usually apt to forget about it. Here are just a couple rambling ideas that I’ve had so bear with me..
‘Delinquent - Law of the Fist’
Objective - As a new student at a Japanese School, it’s you’re objective to become the “school guardian” or Head Hoodlum. By joining clubs and forming aliances, you will hone your skills to overcome and crush your enemies, while making sure not to be expelled.
Format -On-Line Based… Though I suppose you could do other things as well.
Attributes -
Strength
Speed
Stamina
Honor Based Systems -
Authority
Classmates
Hoodlum
Authority would be Teachers / Principals / Gangleaders (Yakuza) / Police, etc..
Classmates would be non-combatant characters for who you would interact.
Hoodlum - You’re overall reputation with the other ‘gangsters’ in your school.
You social ranking with these groups would determine how or what you would be able to get away with. For example, say you start off at a 0 ranking in all three attributes. If, for example, you had a Positive Ranking with Authority, you would be less inclined to be bothered by those if you ended up being in a fight.
Club Activities
By participating in certain clubs, for example the Judo Club, you could get further experience in special attributes in certain combat skills. The more you train within that subset, the increase amount of skill you would have for additional combat.
Work
If you decide to participate in a Job, it’s a means to earn extra money.. Or you could do nefarious things like bully your classmates for money (but you would end up getting a negative attribute in doing so.. )
Fighting
Don’t really know how you would go about doing this, but you would have certain hoodlums that have a set social ranking. For example, if you tried to fight a higher end hoodlum, you wouldn’t be able to even approach them unless you had a high enough experience / hoodlum level.
You would start off fighting someone at a lower level and after defeating those people, you could work your way up to fighting the ‘boss’ of that particular gang.
In fighting someone, if you defeat them, you could either form an aliance with that person, or you could utterly defeat them — Making them a pure enemy.
So as you go further up in your fighting, say you got involved with a turf war or whatever, you could call on your alliance of other people to help out in that fight.
Anyway, those are just some ideas I was kicking around in my head. In reading it now, I guess it sounds a little bit hokey… But I figured that if it was an on-line environment, it could have various people going ot the same school, trying to each become the head hoodlum. The clubs could have there own forum, and if you wanted, you could challenge other people online in a gang fight.
I suppose it all comes off either too much like those ‘Pimp Wars’ games (or a more recent type — Bite Fight’), but it would have a specific nitch audience.. Those people who are familiar with the early Japanese Macho Anime / Manga where might made right, and the most extreme weapons you would see would be like a knife, baseball bat, or bicycle chain..
So I guess it would be pretty much a strategy game to a certain degree.. But how to put it all together is beyond me at this point. But I just wanted to share my idea and see what you think.
Influences - ‘Angel Densetsu’ Manga by Norihiro Yagi, Anime / Manga taking place in the late 70’s..
- Rob
