Tue 19 Sep 2006
Titles
Posted by Aaron Matthew under game mechanics, factions, crafting
[3] Comments
Classes
Some title ideas and their 6-matrix + notes:
- Pirate - [danc, illu, summ]
- Ranger - [danc, monk, stra]
- Archer - [illu, stra]
- Paladin - [danc, monk]
- Necromancer - [monk, illu, summ]
- Overseer - [monk, stra, summ]
- Sculptor - [summ]
Not all titles have to come from the 6-matrix, some can come from just tradeskill specialization or playstyle:
- Baker - Good at making cakes
- Chemist
- Swordsmith - Specialized in swords
- Diplomat - Specialized in political and social tree
- Politician
These ‘titles’ might better be referred to as ‘class’ or ‘profession’. Something about class is that it may give players less of a feeling that they’re playing Minesweeper on the battlefield. You’re free to make assumptions. You’re also free to be wrong. Also an Illusionist ability to hide the class from casual eyes, or misrepresent them.
Titles
A second field in a character might have a status title from faction status or play awards.
- Mayor
- Duchess
- Coward
- Slaughterer
- General
- Master
These might combine to form a wholistic title:
- Master Swordsmith
- General Archer
- Mercenary Shadowblade
If in a given titlespace, multiple things qualify, or in the class sense, you are very close to multiple things being ‘most applicable’ (i.e. ‘tied for first’), the player could choose.
Advantages
Now, short of status, there can be a real reason for getting a title. Each title could come with a single skill or set of skills that you have for as long as you have the title. Some might not do much (Pirate - “Avast!” - Makes everyone in range talk like a pirate in battle chat), while some may be very useful (Coward - “Escapism” - Once per day, can escape from battle all locks and teleport to home city). When you have multiple titles to select from, you can only pick the one you want, even if you qualify for many.
In short, I’d like to use titles as a friendly identifier, a status symbol, a ‘collectors boon’ (gotta catchemall / find the hidden easter egg titles), and a customizer.
To one side of it is medals (I plan on giving medals of honour for things like in BF2), and to the other side is Starsign (Astrological sign at character creation, gives very minor stat / attribute customization). Basically as much customization for a character as possible and more feeling like this character is ‘mine’ and unique. The down side is we might have to make a lot of little icons.
