Some thoughts on what abilities the classes could have to mix things up. Then there is some terrain and positions to help introduce tactics into the game.

Character Abilities
Knight

  • Cleave - hits units in a 180 degree arc with 6 damage.
  • Interception - Allies soak 30% of all damage (post defense) for 5 seconds

Painter

  • Death Rot - Damages enemy 2 damage/sec over 20 seconds.
  • Fireblast - Deals 25 points of damage.

Monk

  • Healing Chant - Allies are healed of 50 damage.
  • Charm - Single ally gains 1 magic & 1 physical defense.

Scholar

  • Tactical Weakness - Allies’ attack is increased by 3 for 5 seconds.
  • Target - Single enemy loses 1 magic & 1 physical defense.

Terrain

  • Grasslands/plains
    • +0% movement
    • +0% attack
    • -0% defense
  • Forest
    • -20% movement
    • +0% attack
    • +20% defense
  • River/stream/snow/ice
    • -30% movement
    • -30% defense
    • -10% attack
  • Hills
    • -50% movement
    • +30% defense
    • +20% attack
  • Road/dirt
    • +20% movement
    • +0% defense
    • +0% attack

Tactical Positions

  • Flanked
    • attacker +25% to attack a flanked target
  • Behind
    • attacker +50% to attack from behind
  • Pincered
    • attacker +40% to attack a pincered target