Fri 18 May 2007
I wrote a simple Inverse Kinematics object in Flex that I wanted to prototype before making a robotic arm project I’m going to work on. It has some instability issues (still needs an integrator), but it’s nifty. Click and drag on the examples to move the control point.
I also found that making a ‘difficult to solve’ position makes for some interesting instabilities, so I made this ‘tail’ example to show that off.
