Yesterday we talked about expanding skirmish’s mechanics with possibly:

- Melee AND Range seperate attack types
- Two special abilities per class
- Blocking, terrain and victory conditions
- Points to create teams
- More costly other classes
- Points to increase class “level”

Probably one of the easiest to implement that gives the most variance is a second special ability per class. Regarding this, I had a thought: The second ability focuses just on helping yourself, not team mates. Also an idea of charge charing up a couple ‘bars’ (like 3), and abilities used a whole bar, or maybe the self abilities used 1 bar and the party ones used 2 bars.